The Boundary Machine
Interactive installation
V
Direction

The Boundary Machine

Boundaries create behaviour. Behaviour creates structures.

Status Prototype in development — partners sought

Objects move freely until boundaries slowly become visible. People can add walls, create passages, narrow or open fields.

Then segregation, bottlenecks, cluster politics, escape routes, emergent social structures arise. A mirror of social systems — made visible.

Experience in phases
01
Free

Everything moves freely. No boundaries. Pure chaos.

02
Bounding

First walls appear. Movement changes. Patterns emerge.

03
Separating

Groups form. Flows seek the shortest path.

04
Conflict

Boundary pressure builds. Bottlenecks, queues and tension increase.

05
Reordering

New passages. Systems find a new equilibrium.

Applications
Social sciencesPolicy makingGemeenschap & participatieEducationMuseumsFestivals

Interested in building or realising this installation?

info@design-by-authenticity.org